The recent A/V weekend was hilarious. I had over 20 DK bots on the other side all running exactly the same script and pathing in more than one session, which makes for a lot of Starfall based entertainment!
I don't play classic.. but if they could do something about the druids in travel form dashing all over the place, grabbing herbs and ore, and being chased by every aggressive creature in the zone, that would be nice.
Alphax:I don't play classic.. but if they could do something about the druids in travel form dashing all over the place, grabbing herbs and ore, and being chased by every aggressive creature in the zone, that would be nice.
Farm bots have been around in WoW for a *very* long time, and, before the DK was introduced, they were all Druids using travel form.
Alphax:I remember trying to get my gnome DK into Hellfire Ramparts, the first Outland dungeon, back before Dungeon Finder.
'We can't find a healer, but we have 4 DKs and a hunter, let's do this!'
I'd ended up as one of my guild's main tanks, as a protection warrior, at the end of BC. That carried forward into Wrath.
Despite Blizzard's insistence that DKs at the time were meant to be capable of tanking in any spec at any time, I was still harassed every minute I was online to come tank for groups that had 2-3 DKs in them.
I remember a recent meme from the current expansion, probably slightly exaggerated. It showed a 25 man raid with a DK tank, a demon hunter tank, 5 Invoker healers, and 18 Invoker DPS. The new popular class.
wandero:Alphax: I remember trying to get my gnome DK into Hellfire Ramparts, the first Outland dungeon, back before Dungeon Finder.
'We can't find a healer, but we have 4 DKs and a hunter, let's do this!'
I'd ended up as one of my guild's main tanks, as a protection warrior, at the end of BC. That carried forward into Wrath.
Despite Blizzard's insistence that DKs at the time were meant to be capable of tanking in any spec at any time, I was still harassed every minute I was online to come tank for groups that had 2-3 DKs in them.
DK's made for horrible tanks back then (I was one of the players who got to create a level 55 DK right at the start, and we sucked as tanks. My level-cap Paladin was a better tank).
ClavellBCMI:wandero: Alphax: I remember trying to get my gnome DK into Hellfire Ramparts, the first Outland dungeon, back before Dungeon Finder.
'We can't find a healer, but we have 4 DKs and a hunter, let's do this!'
I'd ended up as one of my guild's main tanks, as a protection warrior, at the end of BC. That carried forward into Wrath.
Despite Blizzard's insistence that DKs at the time were meant to be capable of tanking in any spec at any time, I was still harassed every minute I was online to come tank for groups that had 2-3 DKs in them.
DK's made for horrible tanks back then (I was one of the players who got to create a level 55 DK right at the start, and we sucked as tanks. My level-cap Paladin was a better tank).
And that Paladin usually served as buffs/heals for the healers/off-tanks, a job I was usually complimented on, as I apparently did it well, as I kept the off-tanks and healers alive and buffed, and stayed out of the fire/bad shiat on the floor during raids).
The first time WotLK released, 99% of Death Knights were bots farming shiat within I'd say about ten minutes of launch, so if anything is gonna break the verisimilitude of the experience it's that they somehow took six months this time.
Jim_Callahan:I mean... they wanted the Classic WoW experience.
The first time WotLK released, 99% of Death Knights were bots farming shiat within I'd say about ten minutes of launch, so if anything is gonna break the verisimilitude of the experience it's that they somehow took six months this time.
How come, where Death Knights good at farming compared to other classes?
Ketchuponsteak:How come, where Death Knights good at farming compared to other classes?
The same reason it happened this time, I would assume.
A normal character starts at level 1, and has to get to level 60-ish (iirc, I don't remember what the specific level cap was in WotLK) before they can get into the zones with the good materials that sell well enough to make botting worth it. All of the time you have to run your script to get a character up to the level cap, you are generating zero dollars in profit.
Death Knights start at level 50 with any other skills you need to mine ore etc already set to a corresponding level, in a zone specifically designed to shower them with XP and loot well in excess of the norm and connected directly to the new end-game zones where all of the new materials that legitimate players haven't already established supplies of are located.
When you're running a bot account, you're not exactly trying to avoid getting caught and banned; getting caught and banned is inevitable, you're trying to maximize the duration of a given character's 'productive lifespan' gathering materials or running profitable scriptable quests or whatever before the account is banned. Starting with a level already near the level cap increases the profit per account significantly.
Additionally, DKs as a class were designed to be literally flat-out unkillable in overworld content (and in the first release, even in dungeons, though that got patched out relatively quickly), capable of healing themselves as well as a pocket healer could have healed them while also doing the full DPS of a specialized DPS class and being a significant fraction as tanky as a tank class. This dramatically expanded the types of content that a scripter could write a script to run a bot through, both because the class could literally solo a lot of group content and because for the stuff they couldn't auto-solo, you could write one script that runs a death knight and then just make a party of five DKs stacked on top of each other, instead of having to write three separate scripts and then watch the run carefully in case something went wrong.
It was... essentially Blizzard custom-making a class solely for a specific form of cheating which was already kind of plaguing the game. An early example of what is now kind of thought of as "standard Blizzard-quality decision-making" that's run their whole company halfway into the ground, but at the time it was kind of worrying because many of their decisions back then were actually intended to make the game better (not always successfully, admittedly) rather than pander or exploit.
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Alphax: I don't play classic.. but if they could do something about the druids in travel form dashing all over the place, grabbing herbs and ore, and being chased by every aggressive creature in the zone, that would be nice.
Farm bots have been around in WoW for a *very* long time, and, before the DK was introduced, they were all Druids using travel form.
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Wrath was fun, but the OG release DK meta suuuuuuucked ass until the year 1 patch.
But I bet it brought in the Benjamin's. again.
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AppleOptionEsc: Holy shiat, the let the base DK back into classic and never nerfed them?
Wrath was fun, but the OG release DK meta suuuuuuucked ass until the year 1 patch.
But I bet it brought in the Benjamin's. again.
I remember trying to get my gnome DK into Hellfire Ramparts, the first Outland dungeon, back before Dungeon Finder.
'We can't find a healer, but we have 4 DKs and a hunter, let's do this!'
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Alphax: I remember trying to get my gnome DK into Hellfire Ramparts, the first Outland dungeon, back before Dungeon Finder.
'We can't find a healer, but we have 4 DKs and a hunter, let's do this!'
I'd ended up as one of my guild's main tanks, as a protection warrior, at the end of BC. That carried forward into Wrath.
Despite Blizzard's insistence that DKs at the time were meant to be capable of tanking in any spec at any time, I was still harassed every minute I was online to come tank for groups that had 2-3 DKs in them.
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Dr Nostromo: Another good example of why we can't have nice things.
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wandero: Alphax: I remember trying to get my gnome DK into Hellfire Ramparts, the first Outland dungeon, back before Dungeon Finder.
'We can't find a healer, but we have 4 DKs and a hunter, let's do this!'
I'd ended up as one of my guild's main tanks, as a protection warrior, at the end of BC. That carried forward into Wrath.
Despite Blizzard's insistence that DKs at the time were meant to be capable of tanking in any spec at any time, I was still harassed every minute I was online to come tank for groups that had 2-3 DKs in them.
DK's made for horrible tanks back then (I was one of the players who got to create a level 55 DK right at the start, and we sucked as tanks. My level-cap Paladin was a better tank).
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ClavellBCMI: wandero: Alphax: I remember trying to get my gnome DK into Hellfire Ramparts, the first Outland dungeon, back before Dungeon Finder.
'We can't find a healer, but we have 4 DKs and a hunter, let's do this!'
I'd ended up as one of my guild's main tanks, as a protection warrior, at the end of BC. That carried forward into Wrath.
Despite Blizzard's insistence that DKs at the time were meant to be capable of tanking in any spec at any time, I was still harassed every minute I was online to come tank for groups that had 2-3 DKs in them.
DK's made for horrible tanks back then (I was one of the players who got to create a level 55 DK right at the start, and we sucked as tanks. My level-cap Paladin was a better tank).
And that Paladin usually served as buffs/heals for the healers/off-tanks, a job I was usually complimented on, as I apparently did it well, as I kept the off-tanks and healers alive and buffed, and stayed out of the fire/bad shiat on the floor during raids).
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syrynxx: Oh you mean this problem?
[Fark user image image 642x773]
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Nimbull: [Fark user image 457x300]
Holy shiat truth. Cata was godawful.
This is also lol. Usually they are good about loopholes like this. Usually.
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The first time WotLK released, 99% of Death Knights were bots farming shiat within I'd say about ten minutes of launch, so if anything is gonna break the verisimilitude of the experience it's that they somehow took six months this time.
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Icey_M: I miss TBC but Wrath is forever awesome, looking forward to Cat and Pandaland, and then they can stop
Cataclysm sucked, and everyone hated it.
Really.
Seriously one reason to have WoW classic was to make a version without Cataclysm,
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Jim_Callahan: I mean... they wanted the Classic WoW experience.
The first time WotLK released, 99% of Death Knights were bots farming shiat within I'd say about ten minutes of launch, so if anything is gonna break the verisimilitude of the experience it's that they somehow took six months this time.
How come, where Death Knights good at farming compared to other classes?
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Dimensio: Farming bots are thankfully nonexistent on the City of Heroes server on which I play.
True, but you're the only human on that server.
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Ketchuponsteak: How come, where Death Knights good at farming compared to other classes?
The same reason it happened this time, I would assume.
A normal character starts at level 1, and has to get to level 60-ish (iirc, I don't remember what the specific level cap was in WotLK) before they can get into the zones with the good materials that sell well enough to make botting worth it. All of the time you have to run your script to get a character up to the level cap, you are generating zero dollars in profit.
Death Knights start at level 50 with any other skills you need to mine ore etc already set to a corresponding level, in a zone specifically designed to shower them with XP and loot well in excess of the norm and connected directly to the new end-game zones where all of the new materials that legitimate players haven't already established supplies of are located.
When you're running a bot account, you're not exactly trying to avoid getting caught and banned; getting caught and banned is inevitable, you're trying to maximize the duration of a given character's 'productive lifespan' gathering materials or running profitable scriptable quests or whatever before the account is banned. Starting with a level already near the level cap increases the profit per account significantly.
Additionally, DKs as a class were designed to be literally flat-out unkillable in overworld content (and in the first release, even in dungeons, though that got patched out relatively quickly), capable of healing themselves as well as a pocket healer could have healed them while also doing the full DPS of a specialized DPS class and being a significant fraction as tanky as a tank class. This dramatically expanded the types of content that a scripter could write a script to run a bot through, both because the class could literally solo a lot of group content and because for the stuff they couldn't auto-solo, you could write one script that runs a death knight and then just make a party of five DKs stacked on top of each other, instead of having to write three separate scripts and then watch the run carefully in case something went wrong.
It was... essentially Blizzard custom-making a class solely for a specific form of cheating which was already kind of plaguing the game. An early example of what is now kind of thought of as "standard Blizzard-quality decision-making" that's run their whole company halfway into the ground, but at the time it was kind of worrying because many of their decisions back then were actually intended to make the game better (not always successfully, admittedly) rather than pander or exploit.
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period. the end.
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Icey_M: I miss TBC but Wrath is forever awesome, looking forward to Cat and Pandaland, and then they can stop
Cataclysm cured my wow addiction
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